2016 November 1k Contest
1st Place: Platforn Race by Larry
Judging Notes: 999 Bytes! This game is not
only playable, but comes with a level map. The 1k was enough for a
collisions-detection implementation and even an instruction text!
2nd Place (Non-Game): Buffon’s Needles by Rocky
Judging Notes: This PI (3.14159) estimator clocked in at 963 bytes. We’re really happy to see a math based project!
2nd Place (Game): Argument Resolver by Ben and Bryant
Judging Notes: These first time submitters used classes and object oriented programming. Note that even though the minified code is over 1000 characters, it’s still under 1024, which is a kilobyte.
A tiny code game/visualization competition!
Welcome to the KTBYTE 1k Contest for U.S. Middle + High
School Students! This regularly occuring contest aims to support
pre-college computer science education. Furthermore, this competition
aims to promote creativity and design.
1k competitions use Processing.js and Processing 3.1
Java. Your application must work in both, and the application must max
1kb of code. Click on the pictures above to see past entrants.
We have 3 prizes
- $30 – Best Project under 1k
- $15 – 2nd Best Game under 1k
- $15 – 2nd Best Non-Game under 1k
- Contestants can work individually or in teams
of two. If a team wins a prize, we will send payment to the name listed
first in the submission. The team can then split the winnings however
- All Entrants must currently be enrolled in middle or high school to enter.
- Deadline is 11:59:59PM on November 27th, server timestamp (Eastern Time). It is recommended to upload it well before the deadline.
- All code must be submitted as one processing.js project at or
under 1kB of UTF-8 text (or 1024 ASCII characters). This includes
whitespace. Use any character counter such as http://bytesizematters.com/
- Canvas size should be under 1000 pixels wide and 1000 pixels tall. We recommend under 800×800 for best viewing on phones.
- All program code must execute both in Processing.js (latest chrome and firefox) and Processing Java (latest Processing).
- All programs must be self contained (no loading data from websites, etc).
- No external data files are allowed. Consequently, sprites must be stored as strings or arrays.
- No external libraries may be used besides the Processing API.
- Code may not be copied from the internet. If the code matches
some 3rd party code on the internet by 50% or more, judges will consider
- Judging panel has final say on all matters (rejecting programs that act as viruses, for example).
- Submissions must be emailed to email@example.com
- The email should contain:
- The subject should be “SUBMISSION 2016 November KTBYTE 1k Contest: [username] [optional second username]
- Your project name. The project screenshot and description should already be uploaded
- For each contestant, email text must
contain: Applicant Name, Address, City, State, Zipcode, Parent Name,
Parent Email, Parent Phone Number, School Name, School Address, A proof
of school enrollment such as a recent report card or other verifiable
school document. Students working in teams are not required to be
enrolled in the same school.
Judges will consider four measures when ranking projects:
- The popularity of the submission according to votes (voting will begin after the submission deadline)
- The technical complexity of the submission
- The subjective appeal of the submission (including performance in the browser / other devices)
- The uniqueness of the submission